
Lyta Reimalken
Minmatar No Fear Buccaneers
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Posted - 2008.05.10 16:39:00 -
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Edited by: Lyta Reimalken on 10/05/2008 16:45:10
Originally by: Skjorta Removing local is usually suggested by people who want to AVOID fights.
Local is fine, pvp would dwindle so fast once people spent days searching completely empty systems for fights. Not all fights happen between large groups of people, when u can actually have covops watching the enemy fleet...thats just not the way it happens all the time.
One suggestion is to take cloaked ships out of local. If you want the surprise and stealth of no local, there you go. However, no local at all is a terrible idea. You still have to find the targets once you know you're in the right system....everybody acts as if local can give you a WTZ to them. Scan the belts and stations, drop probes...because you're having fun and actually hunting somebody. Not hunting in empty systems for hours and logging out of sheer boredom.
Fun story though :) You forgot the 2 hours of waiting it took for both sides to randomly jump into the same system hah
This is just not the case. Removing local is usually suggested by people who want fights. As it is, fights dont happen as often as they could (should?) because we know what each other has. Consequence of which, either someone messes up and doesnt watch local, or the fights will be between largely equal numbers. Since if the defender has too many, the attacker wont attack, and if the attacker has too many, the defender will bug out. Given that numbers are often not equal, lots of (potentially not unfair) fights wont happen.
From the point of view of someone trying to have small scale fights, im all in favour of an idea like this. Quite often I have looked at local and decided that the odds werent at least 50/50, and bottled a fight. In retrospect, I wish I hadn't, my best fights in eve have been outnumbered, fought with impetus and aggression and without fear of losing isk.
The more information I have, the less fights I feel confident of winning (due to finding myself with a perfect representation of the assets in play) and the less willing I am to engage. If I dont know what my enemy has, and he doesnt know what I have, I am going to have more fun finding out.
Knowing whats in local, knowing what the odds are before combat starts and having to do no work to do this (whilst knowing the exact same holds true for your opponent) is one of the things that can make eve combat boring.
People are very quick to see the negative implications of this lack of knowledge, that maybe they will lose ships or whatever, but I would be rather excited by the knowledge that my opponent is just as clueless as I would be, so sure, things will have to change, the scanner will need to be rethought, additions made, but on the whole I dont see how that could be a bad thing. Right now the scanner is a pain to use, an RSI contributor and a wasted opportunity for adding some real 'feel' to intel gathering. As it is, between the scanner and local you get a pretty perfect picture of whats going on in a place by pressing one button continually, i'd love the idea of deploying sensor drones to provide some early warning as to people approaching my location, or setting up a covops purely for intel gathering at extreme ranges or whatever. As it is most of what i'd want done can be achieved with a trial alt, a velator, local and the 360 scanner.
That sucks.
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